Cast projectile [level] additional times.
Makes the spell draw [level] additional spells, increases the spell's multicast count.
Makes a projectile draw an extra spell immediately.
Shrinks the projectile and reduces its explosion radius.
Causes spell to become firey.
Causes spell to become cold.
Spells fly chaotically and do random damage.
Spells gain extra Knockback
Spells do extra damage.
Spells home in on enemies.
Spells cost money to cast but do extra damage.
Lowers recharge time.
Extends lifetime.
Reduces lifetime.
Projectile is tranasformed into a duck and mana usage is reduced by 10.
Projectiles cause a wave of fire.
Projectiles become more explosive.
Projectiles gain extra bounces and lifetime.
Projectiles become heavier and do more damage.
Material spells gain radius or emit more particles.
The projectile becomes a modifier and applies most of its behaviour / effects onto the next projectile after it.
Leech health from enemies on hit.
Creates an area damage cloud on enemy impact.
Causes enemies to start bleeding health on hit.
Enemies drop extra gold on kill.
Projectiles are controlled by the player's cursor.
Projectiles inflict poison in hit.
Projectiles weaken the target on hit.
Projectiles become electrified.
Projectiles do more damage against undead enemies.
Projectiles do more damage against insect and spider enemies.
Projectiles do more damage against robot enemies.
Projectiles do more damage against hiisi enemies.
Projectiles do more damage against fungi enemies.
Projectiles are no longer affected by gravity.