Enchantments

Volley

Cast projectile [level] additional times.

Cluster

Makes the spell draw [level] additional spells, increases the spell's multicast count.

Flow

Makes a projectile draw an extra spell immediately.

Smol

Shrinks the projectile and reduces its explosion radius.

Fire Aspect

Causes spell to become firey.

Frost Aspect

Causes spell to become cold.

Chaotic

Spells fly chaotically and do random damage.

Knockback

Spells gain extra Knockback

Power

Spells do extra damage.

Homing

Spells home in on enemies.

Expensive

Spells cost money to cast but do extra damage.

Quickdraw

Lowers recharge time.

Longlived

Extends lifetime.

Shortlived

Reduces lifetime.

Duck

Projectile is tranasformed into a duck and mana usage is reduced by 10.

Heatwave

Projectiles cause a wave of fire.

Arcane

Projectiles become more explosive.

Rebound

Projectiles gain extra bounces and lifetime.

Bulkiness

Projectiles become heavier and do more damage.

Potent

Material spells gain radius or emit more particles.

Modular

The projectile becomes a modifier and applies most of its behaviour / effects onto the next projectile after it.

Leech

Leech health from enemies on hit.

Crowd Control

Creates an area damage cloud on enemy impact.

Bleed

Causes enemies to start bleeding health on hit.

Looting

Enemies drop extra gold on kill.

Control

Projectiles are controlled by the player's cursor.

Poison

Projectiles inflict poison in hit.

Wither

Projectiles weaken the target on hit.

Stun

Projectiles become electrified.

Smite

Projectiles do more damage against undead enemies.

Bane of Arthropods

Projectiles do more damage against insect and spider enemies.

Disrupt

Projectiles do more damage against robot enemies.

Bane of Hiisi

Projectiles do more damage against hiisi enemies.

Fungicide

Projectiles do more damage against fungi enemies.

Zero Gravity

Projectiles are no longer affected by gravity.